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I'm not super familiar with unity nor with Bep but I have a suspicion the newest update for Disney Dreamlight Valley had some sort of updated unity version in there causing a new incompatibility with this version of Bep. It gives the fatal error for unable to execute IL2CPP chainloader and also will not load plugins that are installed into the plugin folder. I see there was an update to the stable version of bep yesterday but im pretty sure that doesn't help with something using IL2CPP Unity Loader. I am sure you are all well aware but if not, just figured i'd post my findings here.
BepInEx Distribution
Bleeding Edge from BepisBuilds
Log outputs
[Fatal : BepInEx] Unable to execute IL2CPP chainloader
[Error : BepInEx] System.InvalidOperationException: Sequence contains more than one element
at System.Linq.ThrowHelper.ThrowMoreThanOneElementException()
at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source, Boolean& found)
at Il2CppInterop.Runtime.Injection.Hooks.MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.FindGetTypeInfoFromTypeDefinitionIndex(Boolean forceICallMethod) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/Hooks/MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.cs:line 64
at Il2CppInterop.Runtime.Injection.Hooks.MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.FindTargetMethod() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/Hooks/MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.cs:line 119
at Il2CppInterop.Runtime.Injection.Hook`1.ApplyHook() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/Hook.cs:line 30
at Il2CppInterop.Runtime.Injection.InjectorHelpers.Setup() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/InjectorHelpers.cs:line 76
at Il2CppInterop.Runtime.Injection.ClassInjector.RegisterTypeInIl2Cpp(Type type, RegisterTypeOptions options) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/ClassInjector.cs:line 195
at Il2CppInterop.Runtime.DelegateSupport.ConvertDelegate[TIl2Cpp](Delegate delegate) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/DelegateSupport.cs:line 244
at UnityEngine.Application.LogCallback.op_Implicit(Action`3 )
at BepInEx.Unity.IL2CPP.Logging.IL2CPPUnityLogSource..ctor() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Logging/IL2CPPUnityLogSource.cs:line 11
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc) in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/IL2CPPChainloader.cs:line 88
[Fatal : BepInEx] Unable to execute IL2CPP chainloader
[Error : BepInEx] System.InvalidOperationException: Sequence contains more than one element
at System.Linq.ThrowHelper.ThrowMoreThanOneElementException()
at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source, Boolean& found)
at Il2CppInterop.Runtime.Injection.Hooks.MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.FindGetTypeInfoFromTypeDefinitionIndex(Boolean forceICallMethod) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/Hooks/MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.cs:line 64
at Il2CppInterop.Runtime.Injection.Hooks.MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.FindTargetMethod() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/Hooks/MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.cs:line 119
at Il2CppInterop.Runtime.Injection.Hook`1.ApplyHook() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/Hook.cs:line 30
at Il2CppInterop.Runtime.Injection.InjectorHelpers.Setup() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/InjectorHelpers.cs:line 76
at Il2CppInterop.Runtime.Injection.ClassInjector.RegisterTypeInIl2Cpp(Type type, RegisterTypeOptions options) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/ClassInjector.cs:line 195
at Il2CppInterop.Runtime.DelegateSupport.ConvertDelegate[TIl2Cpp](Delegate delegate) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/DelegateSupport.cs:line 244
at UnityEngine.Application.LogCallback.op_Implicit(Action`3 )
at BepInEx.Unity.IL2CPP.Logging.IL2CPPUnityLogSource..ctor() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Logging/IL2CPPUnityLogSource.cs:line 11
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc) in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/IL2CPPChainloader.cs:line 104
Environment
- OS: Windows 10
- BepInEx: BE.688 version 6.0
- Game: Disney Dreamlight Valley
The text was updated successfully, but these errors were encountered:
What happened?
I'm not super familiar with unity nor with Bep but I have a suspicion the newest update for Disney Dreamlight Valley had some sort of updated unity version in there causing a new incompatibility with this version of Bep. It gives the fatal error for unable to execute IL2CPP chainloader and also will not load plugins that are installed into the plugin folder. I see there was an update to the stable version of bep yesterday but im pretty sure that doesn't help with something using IL2CPP Unity Loader. I am sure you are all well aware but if not, just figured i'd post my findings here.
BepInEx Distribution
Bleeding Edge from BepisBuilds
Log outputs
Environment
The text was updated successfully, but these errors were encountered: