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Installed BepInEx inside the game folder started the game nothing happens.
Bleeding Edge from BepisBuilds
[Message: Preloader] BepInEx 6.0.0-be.688 - RotMG Exalt [Message: Preloader] Built from commit 49015217f3becf052d33fa4658ac19229f5daa3a [Info : BepInEx] System platform: Windows 10 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.10f1 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Message:InteropManager] Downloading unity base libraries [Message:InteropManager] Extracting downloaded unity base libraries [Message:InteropManager] Running Cpp2IL to generate dummy assemblies [Info : Cpp2IL] [Library] Initializing Metadata... [Error :InteropManager] Failed to generate Il2Cpp interop assemblies: Cpp2IL.Core.Exceptions.LibCpp2ILInitializationException: Fatal Exception initializing LibCpp2IL! ---> System.FormatException: Invalid or corrupt metadata (magic number check failed) at LibCpp2IL.Metadata.Il2CppMetadata.ReadFrom(Byte[] bytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/Metadata/Il2CppMetadata.cs:line 65 at LibCpp2IL.LibCpp2IlMain.Initialize(Byte[] binaryBytes, Byte[] metadataBytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 150 at LibCpp2IL.LibCpp2IlMain.LoadFromFile(String pePath, String metadataPath, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 203 at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 61 --- End of inner exception stack trace --- at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 67 at BepInEx.Unity.IL2CPP.Il2CppInteropManager.RunCpp2Il() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 301 at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 236 [Info : Preloader] 0 patcher plugins loaded [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized
- OS: Win 11 - BepInEx: 6.0.0.0 - Game: RotMG Exalt
The text was updated successfully, but these errors were encountered:
oops. im on win 10**
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What happened?
Installed BepInEx inside the game folder
started the game
nothing happens.
BepInEx Distribution
Bleeding Edge from BepisBuilds
Log outputs
Environment
The text was updated successfully, but these errors were encountered: