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I devloped mods for a game, then I send them to my friends to test. One of my friend ran with nothing happened to game with correct installation,then found a crash report "preloader_****.log" in folder. Only one of my friend running crash so it may not be the fault of game.
BepInEx Distribution
Stable from GitHub
Log outputs
System.MethodAccessException: Method `MonoMod.Utils.PlatformHelper.set_Current(MonoMod.Utils.Platform)' is inaccessible from method `BepInEx.Preloader.PlatformUtils.SetPlatform()'
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
at BepInEx.Preloader.PlatformUtils.SetPlatform () [0x001ff] in <a7e3be82e3634ca29e921a65272c4875>:0
at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x00000] in <a7e3be82e3634ca29e921a65272c4875>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00044] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at BepInEx.Preloader.Entrypoint.Main () [0x0008b] in <a7e3be82e3634ca29e921a65272c4875>:0
What happened?
I devloped mods for a game, then I send them to my friends to test. One of my friend ran with nothing happened to game with correct installation,then found a crash report "preloader_****.log" in folder. Only one of my friend running crash so it may not be the fault of game.
BepInEx Distribution
Stable from GitHub
Log outputs
Environment
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