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Make particles range and length configurable #41
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Yes, there is no config right now. I can look into this. |
I would split this issue to two parts:
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@tastybento could you take a look to the split proposal and advise on the implementation? I'm thinking on running a task in the background which would run every 20-30 ticks to show particles for the player (and then removing the task when the player disconnects). As a result, there would be a running task for all players on the server, is that a problem? Should it be done with only one task that does the job for all online players instead? I think the outcome would be the same (1 task checking N players vs N tasks checking 1 player each), but only using one task; and another advantage on this is not having to deal with the per-player task cancellation on disconnect. Is it fine to show particles async? |
The particles show up a little late (Getting to close), and they vanish to quickly. Would like to see a configurable option for when the border is displayed and for how long.
In my case, I would prefer if the particles where permanent when the player is within X blocks from the border, but right now the border will quickly vaporize into thin air if you don't constantly move close to the border.
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