-
-
Notifications
You must be signed in to change notification settings - Fork 258
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Broken black hole #2701
Comments
Unable to replicate on my local with my only PR touching them, will keep my eyes out for it anyways, maybe testmerges meshing. |
Was able to replicate and completely forgot to actually comment anything. This was in the real server. Might have been related to that initialization bug or whatever it is. The one that fixes itself for a cycle when any map is loaded, and makes all the sparks stay forever and ship ai break... but its been too long to remember if that was it. ^^ fun screenshots! Notice how the ship is completely fine. no pull or anything. (yes this was veneto also) same as the effects mentioned. |
Was the initialization bug present when you caused this problem to occur? |
Issue reported from Round ID: 7665 (NSV 13 | Official | MRP | 98% Free Lag | Spaceship Combat Server)
Reporting client version: 515.1641
On round 7663 in NSV Snake I made a flight to Veneto and into the black hole. The result? Pirates and our ship just pass through the hole harmlessly, the screen wasn't darkened and no gravitational pull, only disabling the inertia dampeners.
It worked properly before.
The text was updated successfully, but these errors were encountered: