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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
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To ensure BabylonJS will generate WGSL code from node materials when using WebGPU, we need to set the following parameter:
https://doc.babylonjs.com/typedoc/classes/BABYLON.NodeMaterial#usenativeshaderlanguageofengine
To complete this issue, set this static member to true after creating the engine in cosmosjourneyer.ts and playground.ts
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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers