Releases: BahamutoD/BDArmory
Releases · BahamutoD/BDArmory
BDArmory v0.10.3
v0.10.3
= New =
- Predictive mid-air collision avoidance for AI Pilot
- Competition mode
- Compatibility with assembly dependency
- Compatibility with BDA Vessel Switcher
- AI Pilot improvements by ferram4
- - G-limiter
- - AoA limiter
- - Dynamic minimum altitude adjustment (plane pulls out of dive earlier if needed)
= Changes =
- Guards will reset fire cycle and switch weapons if current gun has overheated
- Optional "activeMissileOnly" (bool) in MissileTurret module
- Increased radar sensitivity
- Decreased AIM-120 and AIM-9 static launch ranges
- Increased AGM min launch ranges
- Allow guard to use beam riding type missile (TOW)
- AI will do wide scan instead of focusing on target if extending to help prevent easy kill
- AI Evasive improvements
- - Fly to beam incoming missiles detected on rwr or visually
- - Fly to break away from incoming fire (instead of flying random directions)
= Fixes =
- Disabled firing with trigger when in guard mode
- Fixed AI Pilot aiming when attempting lock with heat-seeker
- Fixed Rotary Rail symmetry and rail count persistance issues (you may need to readjust the rail on your crafts)
- Fixed guard's final launch authorization to use missile DLZ instead of arbitrary values
- Fixed incorrect screen message when guard selects "none"
- Delay turret reverse deploy animation for firePauseTime to prevent closing on last missile fired
BDArmory v0.10.2.1
v0.10.2.1
= Fixes =
- Fixed typo in AGM-86C cruise missile description (should say GPS guided)
- Disabled 'Remote firing' option by default
v0.10.2
= New =
- Adjustable Rotary bomb/missile rail
- AI Pilot guards can select and use unguided or GPS guided bombs
- Guards will open and close cargo bays as necessary for missiles/bombs (FAR users need to manually set 'cargo bay' missiles/bombs)
= Changes =
- Selecting a missile will enable all turrets containing its type, not just current missile
- No longer render cluster bomb submunitions until they are deployed
- Guards will take longer to forget about contacts if they have not been seen
- Guards will reset memory lifetime of contact if they are seen again
= Fixes =
- Fixed targeting pod stabilizing on underwater terrain instead of surface
- Fixed Take-off not working on Command Self if AIPilot is not activated
- Fixed exceptions thrown by cluster bomb, targeting camera, and wing commander
- Reduced debug log spam