From 1ba5445caa63b82695707295e2d673ce873534da Mon Sep 17 00:00:00 2001 From: Leo Bottaro Date: Sat, 1 Feb 2025 06:03:59 -0300 Subject: [PATCH] fix small inconsistency --- docs/concepts/blend-modes.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/concepts/blend-modes.md b/docs/concepts/blend-modes.md index 642050fa9..f978a5c4f 100644 --- a/docs/concepts/blend-modes.md +++ b/docs/concepts/blend-modes.md @@ -50,7 +50,7 @@ Pixel Blend modes on the other hand, specifies how the new colors will interact See the [Wikipedia page](https://en.wikipedia.org/wiki/Blend_modes) on blend modes for examples of how they work and the math behind them. :::info -Currently Avalonia only supports Pixel Blend Modes when using the Skia renderer. Trying to use these modes with the D2D renderer will result in the same behavior as the default mode. +Currently Avalonia only supports Blend Modes when using the Skia renderer. Trying to use these modes with the D2D renderer will result in the same behavior as the default mode. ::: ## Default Behavior