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game.js
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let userClickedPattern = []
let buttonColours = ["red", "blue", "green", "yellow"];
let gamePattern = [];
var started = false;
var level = 0;
$(document).keypress(function() {
if (!started) {
//3. The h1 title starts out saying "Press A Key to Start", when the game has started, change this to say "Level 0".
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(handlerFunc);
function handlerFunc(){
let userChosenColour = this.id;
userClickedPattern.push(userChosenColour);
$(userChosenColour).click(animatePress(userChosenColour));
$(userChosenColour).click(playSound(userChosenColour));
checkAnswer(userClickedPattern.length - 1);
}
function playSound(name) {
let audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColour){
$('#'+currentColour).addClass("pressed");
setTimeout(function() {$('#'+currentColour).removeClass("pressed")},100 );
}
function checkAnswer(currentLevel){
if(userClickedPattern[currentLevel] == gamePattern[currentLevel]){
if (userClickedPattern.length == gamePattern.length){
setTimeout(function() {userClickedPattern = []; nextSequence();},1000 );
}
} else {
playSound("wrong");
$('body').addClass("game-over");
setTimeout(function() {$('body').removeClass("game-over")},200 );
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
}
}
function startOver(){
level = 0;
gamePattern = [];
started = false;
}
function nextSequence() {
level++;
$("#level-title").text("Level " + level);
let randomNumber = Math.floor( Math.random()*4 );
let randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#"+randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}