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* Rectangles in FNA don't support initialization with two vectors. TextureAtlas.cs changed to use the Rectangle constructor with four parameters. * added MonoGame.Aseprite.FNA.csproj, which presumably would be the least surprising way of adding Monogame.Aseprite to a FNA project * removed from FNA project file item groups and property groups related to NuGet package stuff
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<!-- Project level compilation properties --> | ||
<PropertyGroup> | ||
<TargetFrameworks>net8.0</TargetFrameworks> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
</PropertyGroup> | ||
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<!-- Project References --> | ||
<ItemGroup> | ||
<ProjectReference Include="..\..\..\AsepriteDotNet\source\AsepriteDotNet\AsepriteDotNet.csproj" /> | ||
<ProjectReference Include="..\..\..\FNA\FNA.Core.csproj" /> | ||
</ItemGroup> | ||
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</Project> |
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