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libmonochrome.so, libart.so, libc.so => 300 threads #464
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bug
Something isn't working
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Additive information: When I'm running a game without displaying interstitial/rewarded (only with banner), Crashs are occuring. Crash 1 log
Crash 2 log
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MAX Plugin Version
Unity: 8.0.1, iOS/Android: 13.0.1
Unity Version
6000.0.29f1
Device/Platform Info
Android (Galaxy A13, Moto G Pure (XT2163DL), Moto G Play - 2023, Galaxy A25 5G, Model:ZTE Blade A34, ...)
Crashes/ANRs per Day
400-500
Percentage of Users Affected
2.75% (299 users)
First Occurrence of Crash/ANR
Up after updating:
Exception and Stack Trace
Important note: on image below, each crash/ANR display 300 threads, libmonochrome several times.
I assume there is an issue with your thread management.
How to Reproduce
Hard to give step to reproduce because it depends on device and happen randomly. Let me share you the code I'm working with:
Code.zip
Note:
Timer.DelayThenPerform
call is runningDG.Tweening.DOVirtual.DelayedCall
in this contextIntegration manager
I removed admob my keys only for the screenshot ;)
Note: I read this issue: Max mediator's plugin for Unity doesn't seem to be compatible with multi threading calls. But by the meantime you added
InvokeEventsOnUnityMainThread
and I'm using it. So I'm assuming it is coming from somewhere else.Thank you in advance for your support
Reproducible in the demo app?
Not Tested
Additional Info
No response
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