You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After implementing the Max sdk in an existing game, we have seen many ANR's or crashes happening right after app put to background while showing an interstitial with multiple different stack traces.
Mainly safesdk, but some attributed directly to Applovin.
MAX Plugin Version
8.0.1
Unity Version
2022.3.45f1
Device/Platform Info
Android (min sdk = 28)
Crashes/ANRs per Day
1 per day at least
Percentage of Users Affected
<0.5%
First Occurrence of Crash/ANR
After implementing the Max sdk in an existing game, we have seen many ANR's or crashes happening right after app put to background while showing an interstitial with multiple different stack traces.
Mainly safesdk, but some attributed directly to Applovin.
Exception and Stack Trace
Stack 1:
Stack 2:
Stack3: (probably not applovin specific)
Stack 4:
Stack 5:
Stack6:
How to Reproduce
Hard to reproduce, but happens when app is put to background while ad is running.
Reproducible in the demo app?
Not Tested
Additional Info
No response
The text was updated successfully, but these errors were encountered: