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Xcode build error "Object::get_argument_options" from libAppLovin-MAX-Godot-Plugin.a #37

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curlewrasblo opened this issue Nov 1, 2024 · 3 comments
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@curlewrasblo
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MAX Plugin Version

1.03

Godot Version

4.3

Device/Platform Info

Xcode 16.1, AppLovinSDK 13.0.1, Cocoapods 1.15.2, iOS 12+ (device is 17.6.1)

Current Behavior

Building project (xcworkspace) after installing AppLovinSDK plugin using a Podfile, Xcode gives the error and stops:

Undefined symbols for architecture arm64:
  "Object::get_argument_options(StringName const&, int, List<String, DefaultAllocator>*) const", referenced from:
      vtable for AppLovinMAXGodotPlugin in libAppLovin-MAX-Godot-Plugin.a[4](AppLovinMAXGodotPlugin.o)
ld: symbol(s) not found for architecture arm64

Expected Behavior

Building project xcworkspace after installing AppLovinSDK plugin using a Podfile is successful.

How to Reproduce

  1. Have a correctly setup iOS project (Bundle Identifier and AppStore Team ID)
  2. Get the AppLovin Plugin from Godot Asset Store.
  3. Export the project to iOS with "AppLovin Plugin" enabled and "Min iOS version" set to 12.0
  • This gives an "expected" error according to the MAX Godot Plugin Instructions
  1. Create a Podfile (terminal command pod init) in the build project folder containing this text:
source 'https://cdn.cocoapods.org/'

inhibit_all_warnings!
use_frameworks!

target 'YourProjectName' do
  # Pods for YourProjectName
  pod 'AppLovinSDK'
end
  1. In the Terminal, run the command: pod install --repo-update
  2. Open the new .xcworkspace file in Xcode
  3. Connect your Device
  4. Try to Build the project for it

Reproducible in the demo app?

Yes

Additional Info

I am a bit out of my comfort zone on this one..
I have tried changing target iOS versions here and there.
I have tried changing AppLovingSDK version to an earlier one (12.3.1).
It is obviously connected to the AppLovin Godot plugin, could it be how the Podfile process is working and having a different version of Cocoapods? Or does the AppLoving simply need an update for newest Xcode, newest iOS and newest Godot?

@curlewrasblo curlewrasblo added the bug Something isn't working label Nov 1, 2024
@curlewrasblo curlewrasblo changed the title Xcode build error "Object::get_argument_options" from ibAppLovin-MAX-Godot-Plugin.a Xcode build error "Object::get_argument_options" from libAppLovin-MAX-Godot-Plugin.a Nov 1, 2024
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github-actions bot commented Dec 2, 2024

This issue is stale because it has been open for 30 days with no activity.

@github-actions github-actions bot added the stale This isue has been inactive label Dec 2, 2024
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github-actions bot commented Dec 8, 2024

This issue was closed because it has been inactive for 5 days since being marked as stale.

@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Dec 8, 2024
@christophercong christophercong self-assigned this Dec 20, 2024
@github-actions github-actions bot removed the stale This isue has been inactive label Dec 21, 2024
@christophercong
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Hi @curlewrasblo, do you still having this issue?

That error normally comes up if the plugin is built from source and the Godot engine headers are not accessible. I would recommending trying again with our new plugin release 1.1.0 from the Asset Store.

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