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operations.h
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/*
Ethereal is a UCI chess playing engine authored by Andrew Grant.
<https://github.com/AndyGrant/Ethereal> <[email protected]>
Ethereal is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ethereal is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include "config.h"
#include "types.h"
void add_array_to_vector(Vector *vector, const float *addends);
void add_array_mul_vector_to_matrix(Matrix *matrix, const float *mulends, const Vector *vector);
void set_matrix_dot_array_to_array(float *output, const Matrix *matrix, const float *dotends);
void affine_transform(const Vector *vector, const Matrix *matrix, const Vector *bias, Vector *output);
void evaluate_network(const Network *nn, Evaluator *eval, const Sample *sample);
void build_backprop_grad(Network *nn, Evaluator *eval, Gradient *grad, Sample *sample);
void apply_backprop(Network *nn, Evaluator *eval, Gradient *grad, Sample *sample, float *dlossdz, int layer);