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ok they removed maxInterStageShaderComponents lol
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OpenGL/src/Application.cpp

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@@ -249,8 +249,6 @@ wgpu::RequiredLimits getRequiredLimits(wgpu::Adapter& adapter) {
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// We use at most 2 vertex attribute for now
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requiredLimits.limits.maxVertexAttributes = 2;
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// We also never transfer more than 3 components between stages
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requiredLimits.limits.maxInterStageShaderComponents = 3;
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// We should also tell that we use 1 vertex buffers
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requiredLimits.limits.maxVertexBuffers = 1;
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// Maximum size of a buffer is 6 vertices of 2 float each

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