Build Spec-Hops #10
Workflow file for this run
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name: Release SpaceBoom | |
on: | |
release: | |
types: [created] | |
jobs: | |
build: | |
name: Build on ${{ matrix.os }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
include: | |
- os: ubuntu-latest | |
output_name: SpaceBoom-linux | |
- os: macos-latest | |
output_name: SpaceBoom-macos | |
- os: windows-latest | |
output_name: SpaceBoom-windows.exe | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Install dependencies (Ubuntu) | |
if: matrix.os == 'ubuntu-latest' | |
run: | | |
sudo apt-get update | |
sudo apt-get install -y cmake ninja-build libgl1-mesa-dev libglew-dev libglfw3-dev libopenal-dev | |
- name: Install dependencies (macOS) | |
if: matrix.os == 'macos-latest' | |
run: | | |
brew install cmake ninja glew glfw3 openal-soft | |
- name: Install dependencies (Windows) | |
if: matrix.os == 'windows-latest' | |
run: | | |
choco install cmake ninja | |
- name: Configure CMake | |
run: | | |
mkdir build | |
cd build | |
cmake -GNinja .. | |
- name: Build | |
run: | | |
cd build | |
ninja | |
- name: Prepare release package | |
run: | | |
mkdir release | |
cp build/OpenGL/OpenGL release/${{ matrix.output_name }} | |
cp -r OpenGL/res release/res | |
- name: Create release artifact | |
uses: actions/upload-artifact@v2 | |
with: | |
name: ${{ matrix.output_name }} | |
path: release | |
upload: | |
needs: build | |
runs-on: ubuntu-latest | |
steps: | |
- name: Download all artifacts | |
uses: actions/download-artifact@v2 | |
- name: Create release archives | |
run: | | |
for dir in */; do | |
zip -r "${dir%/}.zip" "$dir" | |
done | |
- name: Upload release assets | |
uses: actions/github-script@v6 | |
with: | |
github-token: ${{secrets.GITHUB_TOKEN}} | |
script: | | |
const fs = require('fs').promises; | |
const { repo: { owner, repo }, sha } = context; | |
const release = await github.rest.repos.getReleaseByTag({ | |
owner, | |
repo, | |
tag: process.env.GITHUB_REF.replace('refs/tags/', '') | |
}); | |
const assets = await fs.readdir('.'); | |
for (const asset of assets) { | |
if (asset.endsWith('.zip')) { | |
await github.rest.repos.uploadReleaseAsset({ | |
owner, | |
repo, | |
release_id: release.data.id, | |
name: asset, | |
data: await fs.readFile(asset) | |
}); | |
} | |
} |