Build Spec-Hops #2
Workflow file for this run
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name: Release Binaries | |
on: | |
release: | |
types: [created] | |
jobs: | |
build: | |
name: Build on ${{ matrix.os }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
include: | |
- os: ubuntu-latest | |
output-name: SpaceBoom-linux | |
- os: macos-latest | |
output-name: SpaceBoom-macos | |
- os: windows-latest | |
output-name: SpaceBoom-windows.exe | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Install dependencies (Ubuntu) | |
if: matrix.os == 'ubuntu-latest' | |
run: | | |
sudo apt-get update | |
sudo apt-get install -y cmake ninja-build libglew-dev libglfw3-dev libopenal-dev | |
- name: Install dependencies (macOS) | |
if: matrix.os == 'macos-latest' | |
run: | | |
brew install cmake ninja glew glfw openal-soft | |
- name: Install dependencies (Windows) | |
if: matrix.os == 'windows-latest' | |
run: | | |
choco install cmake ninja glew glfw openal | |
- name: Configure CMake | |
run: | | |
mkdir build | |
cd build | |
cmake -GNinja .. | |
- name: Build | |
run: | | |
cd build | |
ninja | |
- name: Package | |
run: | | |
mkdir SpaceBoom | |
cp -r OpenGL/res/* SpaceBoom/ | |
cp build/OpenGL/OpenGL${{ matrix.os == 'windows-latest' && '.exe' || '' }} SpaceBoom/ | |
zip -r ${{ matrix.output-name }}.zip SpaceBoom | |
- name: Upload Release Asset | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ github.event.release.upload_url }} | |
asset_path: ./${{ matrix.output-name }}.zip | |
asset_name: ${{ matrix.output-name }}.zip | |
asset_content_type: application/zip |