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An in-range update of postprocessing is breaking the build 🚨 #36

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greenkeeper bot opened this issue Apr 29, 2019 · 5 comments
Open

An in-range update of postprocessing is breaking the build 🚨 #36

greenkeeper bot opened this issue Apr 29, 2019 · 5 comments

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greenkeeper bot commented Apr 29, 2019

The dependency postprocessing was updated from 6.3.1 to 6.3.2.

🚨 View failing branch.

This version is covered by your current version range and after updating it in your project the build failed.

postprocessing is a direct dependency of this project, and it is very likely causing it to break. If other packages depend on yours, this update is probably also breaking those in turn.

Status Details

Release Notes for v6.3.2

Requires three ≥ 0.102.0 < 0.105.0

Changelog

Effects

  • GodRaysEffect
    • Use updateWorldMatrix instead of updateMatrixWorld.

Miscellaneous

  • Compress GLSL code.
Commits

The new version differs by 4 commits.

  • 10a9f74 Update rollup.config.js
  • 60cf36c Replace rollup-plugin-string with rollup-plugin-glsl.
  • fa1b238 Use updateWorldMatrix.
  • 4f43536 Version 6.3.1.

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greenkeeper bot commented Apr 29, 2019

After pinning to 6.3.1 your tests are still failing. The reported issue might not affect your project. These imprecisions are caused by inconsistent test results.

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greenkeeper bot commented May 11, 2019

Your tests are still failing with this version. Compare changes

Commits

The new version differs by 13 commits.

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greenkeeper bot commented May 19, 2019

Your tests are passing again with this update. Explicitly upgrade to this version 🚀

Release Notes for v6.4.0

Requires three ≥ 0.102.0 < 0.105.0

Changelog

Passes

Materials

  • Custom fullscreen materials should calculate screen coordinates and gl_Position as shown in the common vertex shader. The uv attribute is still available, but should be avoided as it may get removed in a future release.

Effects

  • Custom effects should not use the uv attribute inside the vertex shader. Use the new optional function signature void mainSupport(const in vec2 uv); instead.
Commits

The new version differs by 7 commits.

  • 57735b2 Merge pull request #128 from vanruesc/fullscreen-triangle
  • b2bc22f Add information about performance
  • e16975b Update vertex shaders
  • b08a7e7 Add optional function signature
  • 3f9ab8e Update rollup.config.js
  • efd18da Add uv attribute for backward compatibility
  • d8a719d Replace the fullscreen quad with a triangle

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greenkeeper bot commented Jun 1, 2019

Your tests are passing again with this update. Explicitly upgrade to this version 🚀

Release Notes for v6.5.0

Requires three ≥ 0.102.0 < 0.106.0

Changelog

Effects

  • SMAAEffect
    • Added missing features thanks to @dmnsgn's https://github.com/dmnsgn/glsl-smaa.
    • Added quality presets via the SMAAPreset enum.
    • Added applyPreset(SMAAPreset) method.
    • Added colorEdgesMaterial getter.
    • Added weightsMaterial getter.
    • Deprecated setEdgeDetectionThreshold method.
    • Deprecated setOrthogonalSearchSteps method.
    • Removed hacky gamma correction.
    • Updated shaders to match the official code base.

See #132 for details.

Materials

  • ColorEdgesMaterial

    • Made local contrast adaptation configurable.
    • Updated shaders.
  • SMAAWeightsMaterial

    • Added diagonal pattern detection.
    • Added corner rounding.
    • Switched to the cropped version of the search texture.
    • Flipped the area texture in code.
    • Updated shaders.
  • LuminanceMaterial

    • Added colorOutput getter and setter.
    • Added luminanceRange getter and setter.
    • Deprecated setColorOutputEnabled method.
    • Deprecated setLuminanceRangeEnabled method.
Commits

The new version differs by 25 commits.

  • 65d22a8 Add colorOutput and luminanceRange
  • 251546e Merge pull request #132 from vanruesc/smaa-update
  • 8874c1b Add preset constructor parameter
  • 2cecf9c Update SMAADemo
  • 7cc2cc0 Update SMAAEffect and add SMAAPreset
  • 12385d3 Update SMAAWeightsMaterial
  • 4b925ba Update ColorEdgesMaterial
  • 6a28ab0 Switch to cropped, HDR search image
  • 9e1ab53 Update three
  • 4fb3d28 Update dependencies
  • 9966abc Make setFullscreenMaterial() more robust
  • ba456bb Minor refactoring
  • 68177c1 Adjust github link
  • e3f2aa5 Update README.md
  • 8a3cedd Fix doc comment

There are 25 commits in total.

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greenkeeper bot commented Jun 26, 2019

Your tests are passing again with this update. Explicitly upgrade to this version 🚀

Release Notes for v6.5.1

Requires three ≥ 0.102.0 < 0.107.0

Commits

The new version differs by 33 commits.

There are 33 commits in total.

See the full diff

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