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BUG : boundary setting "backward" resetting #5

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DenizLifestyle opened this issue Jan 26, 2024 · 1 comment
Open

BUG : boundary setting "backward" resetting #5

DenizLifestyle opened this issue Jan 26, 2024 · 1 comment
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@DenizLifestyle
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The boundary setting "backward" in the builder with the base repo keeps resetting when deselecting the builder in the hierarchy.

  • unityversion: 2022.3.16f1
@Al-Asl Al-Asl added the bug Something isn't working label Jan 26, 2024
@Al-Asl
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Al-Asl commented Jan 26, 2024

Hi Deniz, thanks for pointing that out. To frame the bug accurately only the last constraint that get edited didn't get saved in your case it was "backward". The bug is related to Unity's "ReorderableList" for the 2021+ version. I need to do more checking. but for now, you can edit the field twice in order to save its value.

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