Custom notes i write for myself to not forget them 😊
- 0x00088329 Geralt: More will spawn. Need to destroy the nests.
- 0x00105489 Geralt: Here's the nest…
- 0x00105493 Geralt: Finally. The main nest…
- 0x000fb2fe Geralt: Found a good place for their nest.
- 0x00101641 Geralt: Monster nest. Best destroyed with a Dancing Star or Grapeshot.
- cart tracks, and cart riddled with arrows + ambush, see this video for the cart: https://youtu.be/S8cIZG8ldz8?t=131
- bodies were found here
- Trail ends here
- Must be the place…
- Geralt: Looks like the place mentioned in the journal. Should search it.
- Geralt: I'll keep searching.
- Geralt: Lost the trail. Gotta look around for something else.
- Geralt: Damn it. Think I lost its trail.
- Geralt: Damn, trail breaks off. Could find something else, though.
- Geralt: Dammit, followed the wrong trail
- Geralt: Hmm, trail goes on. Good thing it doesn't end here.
- Geralt: Trail breaks off. Need to find another clue nearby, something else to follow.
- Geralt: Blood stains, barely visible. Someone was dragged this way. Someone who was still alive.
- Geralt: Blood… still fresh. He's close
- Geralt choice: Wonder why they split up.
- Geralt choice: Let's go back
GetSubmergeDepth
to check if a movingagentcomponent is under water.ActionMoveAwayFromNode
could be used to get the path from inside a settlement to outside by using an invisible entity and telling it to move away from the playerActionMoveToDynamicNode
orActionMoveTo
could be used to get pathfinding on land using an invisible entity- ❕ maybe even
ActionMoveCustom
, look in the classCBehTreeActorTaskRunFromDanger
on how to use it CMoveTRGScript
look for that too
- ❕ maybe even
CBTTaskGesturesManager
for the gestures during dialogueSignalGameplayEvent('GesticulatingActor');
could be used to trigger the managerDisplayPortalConfirmationPopup
can be used to dispay Yes/No popups
- human: 5 -> 5
- vampire: 250 -> 160
- higher_vampire: did not exist -> 200
- necrophage: 12 -> 10
- spirit: 45 -> 30
- garkain: 240 -> 150
- arachas: 40 -> 35
- nightwraith: 80 -> 50
- noonwraith: 80 -> 50
- cyclop: 300 -> 75
- czart: 150 -> 90
- forktail: 170 -> 90
- wyvern: 170 -> 95
- cockatrice: 170 -> 95
- dracolizard: 170 -> 120
- basilisk: 170 -> 100
- griffin: 170 -> 95
- insectoid: 45 -> 20
- elemental: 100 -> 100
- fiend: 180 -> 95
- grave_hag: 70 -> 30
- wight: 200 -> 120
- sharley: 300 -> 200
- giant: 320 -> 110
- harpy: 6 -> 6
- ekimmara: 110 -> 120
- katakan: 110 -> 120
- leshen: 120 -> 105
- nekker: 6 -> 6
- troll: 30 -> 25
- wraith: 30 -> 10
- beast: 3 -> 3
- wildhunt: 45 -> 25
- fogling: 50 -> 25
- werewolf: 70 -> 110