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Notes.md

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Notes

Custom notes i write for myself to not forget them 😊

  • 0x00088329 Geralt: More will spawn. Need to destroy the nests.
  • 0x00105489 Geralt: Here's the nest…
  • 0x00105493 Geralt: Finally. The main nest…
  • 0x000fb2fe Geralt: Found a good place for their nest.
  • 0x00101641 Geralt: Monster nest. Best destroyed with a Dancing Star or Grapeshot.

monster contracts

new phases i could add

voicelines i could use

  • bodies were found here
  • Trail ends here
  • Must be the place…
  • Geralt: Looks like the place mentioned in the journal. Should search it.
  • Geralt: I'll keep searching.
  • Geralt: Lost the trail. Gotta look around for something else.
  • Geralt: Damn it. Think I lost its trail.
  • Geralt: Damn, trail breaks off. Could find something else, though.
  • Geralt: Dammit, followed the wrong trail
  • Geralt: Hmm, trail goes on. Good thing it doesn't end here.
  • Geralt: Trail breaks off. Need to find another clue nearby, something else to follow.
  • Geralt: Blood stains, barely visible. Someone was dragged this way. Someone who was still alive.
  • Geralt: Blood… still fresh. He's close
  • Geralt choice: Wonder why they split up.
  • Geralt choice: Let's go back

functions

  • GetSubmergeDepth to check if a movingagentcomponent is under water.
  • ActionMoveAwayFromNode could be used to get the path from inside a settlement to outside by using an invisible entity and telling it to move away from the player
  • ActionMoveToDynamicNode or ActionMoveTo could be used to get pathfinding on land using an invisible entity
    • ❕ maybe even ActionMoveCustom, look in the class CBehTreeActorTaskRunFromDanger on how to use it
    • CMoveTRGScript look for that too
  • CBTTaskGesturesManager for the gestures during dialogue
  • SignalGameplayEvent('GesticulatingActor'); could be used to trigger the manager
  • DisplayPortalConfirmationPopup can be used to dispay Yes/No popups

v2.13 changelog, trophy prices

  • human: 5 -> 5
  • vampire: 250 -> 160
  • higher_vampire: did not exist -> 200
  • necrophage: 12 -> 10
  • spirit: 45 -> 30
  • garkain: 240 -> 150
  • arachas: 40 -> 35
  • nightwraith: 80 -> 50
  • noonwraith: 80 -> 50
  • cyclop: 300 -> 75
  • czart: 150 -> 90
  • forktail: 170 -> 90
  • wyvern: 170 -> 95
  • cockatrice: 170 -> 95
  • dracolizard: 170 -> 120
  • basilisk: 170 -> 100
  • griffin: 170 -> 95
  • insectoid: 45 -> 20
  • elemental: 100 -> 100
  • fiend: 180 -> 95
  • grave_hag: 70 -> 30
  • wight: 200 -> 120
  • sharley: 300 -> 200
  • giant: 320 -> 110
  • harpy: 6 -> 6
  • ekimmara: 110 -> 120
  • katakan: 110 -> 120
  • leshen: 120 -> 105
  • nekker: 6 -> 6
  • troll: 30 -> 25
  • wraith: 30 -> 10
  • beast: 3 -> 3
  • wildhunt: 45 -> 25
  • fogling: 50 -> 25
  • werewolf: 70 -> 110