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When running on macOS Monterey we get this error.
program_source:38:174: error: cannot reserve 'texture' resource locations at index 0
fragment void main0(main0_in in [[stage_in]], device _66& _68 [[buffer(2)]], device _101& _103 [[buffer(3)]], constant _20& _22 [[buffer(4)]], array<texture2d, 1024> _19 [[texture(0)]], array<sampler, 1024> _19Smplr [[sampler(0)]])
^
program_source:38:215: error: cannot reserve 'sampler' resource locations at index 0
fragment void main0(main0_in in [[stage_in]], device _66& _68 [[buffer(2)]], device _101& _103 [[buffer(3)]], constant _20& _22 [[buffer(4)]], array<texture2d, 1024> _19 [[texture(0)]], array<sampler, 1024> _19Smplr [[sampler(0)]])
macbook pro m1.
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