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Building ASTC Encoder

This page provides instructions for building astcenc from the sources in this repository.

Builds must use CMake 3.15 or higher as the build system generator. The examples on this page show how to use it to generate build systems for NMake (Windows) and Make (Linux and macOS), but CMake supports other build system backends.

Windows

Builds for Windows are tested with CMake 3.17, and Visual Studio 2019 or newer.

Configuring the build

To use CMake you must first configure the build. Create a build directory in the root of the astcenc checkout, and then run cmake inside that directory to generate the build system.

# Create a build directory
mkdir build
cd build

# Configure your build of choice, for example:

# x86-64 using a Visual Studio solution
cmake -G "Visual Studio 16 2019" -T ClangCL -DCMAKE_INSTALL_PREFIX=..\ ^
    -DASTCENC_ISA_AVX2=ON -DASTCENC_ISA_SSE41=ON -DASTCENC_ISA_SSE2=ON ..

# x86-64 using NMake
cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=..\ ^
    -DASTCENC_ISA_AVX2=ON -DASTCENC_ISA_SSE41=ON -DASTCENC_ISA_SSE2=ON ..

A single CMake configure can build multiple binaries for a single target CPU architecture, for example building x64 for both SSE2 and AVX2. Each binary name will include the build variant as a postfix. It is possible to build any set of the supported SIMD variants by enabling only the ones you require.

Using the Visual Studio Clang-CL LLVM toolchain (-T ClangCL) is optional but produces significantly faster binaries than the default toolchain. The C++ LLVM toolchain component must be installed via the Visual Studio installer.

Building

Once you have configured the build you can use NMake to compile the project from your build dir, and install to your target install directory.

# Run a build and install build outputs in `${CMAKE_INSTALL_PREFIX}/bin/`
cd build
nmake install

macOS and Linux using Make

Builds for macOS and Linux are tested with CMake 3.17, and clang++ 9.0 or newer.

Compiling using g++ is supported, but clang++ builds are faster by ~15%.

Configuring the build

To use CMake you must first configure the build. Create a build directory in the root of the astcenc checkout, and then run cmake inside that directory to generate the build system.

# Select your compiler (clang++ recommended, but g++ works)
export CXX=clang++

# Create a build directory
mkdir build
cd build

# Configure your build of choice, for example:

# Arm arch64
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../ \
    -DASTCENC_ISA_NEON=ON ..

# x86-64
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../ \
    -DASTCENC_ISA_AVX2=ON -DASTCENC_ISA_SSE41=ON -DASTCENC_ISA_SSE2=ON ..

# macOS universal binary build
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../ ..

A single CMake configure can build multiple binaries for a single target CPU architecture, for example building x64 for both SSE2 and AVX2. Each binary name will include the build variant as a postfix. It is possible to build any set of the supported SIMD variants by enabling only the ones you require.

For macOS, we additionally support the ability to build a universal binary. This build includes SSE4.1 (x86_64), AVX2 (x86_64h), and NEON (arm64) build slices in a single output binary. The OS will select the correct variant to run for the machine being used. This is the default build target for a macOS build, but single-target binaries can still be built by setting -DASTCENC_UNIVERSAL_BINARY=OFF and then manually selecting the specific ISA variants that are required.

Building

Once you have configured the build you can use Make to compile the project from your build dir, and install to your target install directory.

# Run a build and install build outputs in `${CMAKE_INSTALL_PREFIX}/bin/`
# for executable binaries and `${CMAKE_INSTALL_PREFIX}/lib/` for libraries
cd build
make install -j16

macOS using XCode

Builds for macOS and Linux are tested with CMake 3.17, and XCode 14.0 or newer.

Configuring the build

To use CMake you must first configure the build. Create a build directory in the root of the astcenc checkout, and then run cmake inside that directory to generate the build system.

# Create a build directory
mkdir build
cd build

# Configure a universal build
cmake -G Xcode -DCMAKE_INSTALL_PREFIX=../ ..

Building

Once you have configured the build you can use CMake to compile the project from your build dir, and install to your target install directory.

cmake --build . --config Release

# Optionally install the binaries to the installation directory
cmake --install . --config Release

Advanced build options

For codec developers and power users there are a number of useful features in the build system.

Build Types

We support and test the following CMAKE_BUILD_TYPE options.

Value Description
Release Optimized release build
RelWithDebInfo Optimized release build with debug info
Debug Unoptimized debug build with debug info

Note that optimized release builds are compiled with link-time optimization, which can make profiling more challenging ...

Shared Libraries

We support building the core library as a shared object by setting the CMake option -DASTCENC_SHAREDLIB=ON at configure time. For macOS build targets the shared library supports the same universal build configuration as the command line utility.

Note that the command line tool is always statically linked; the shared objects are an extra build output that are not currently used by the command line tool.

Constrained block size builds

All normal builds will support all ASTC block sizes, including the worst case 6x6x6 3D block size (216 texels per block). Compressor memory footprint and performance can be improved by limiting the block sizes supported in the build by adding -DASTCENC_BLOCK_MAX_TEXELS=<texel_count> to to CMake command line when configuring. Legal block sizes that are unavailable in a restricted build will return the error ASTCENC_ERR_NOT_IMPLEMENTED during context creation.

Non-invariant builds

All normal builds are designed to be invariant, so any build from the same git revision will produce bit-identical results for all compilers and CPU architectures. To achieve this we sacrifice some performance, so if this is not required you can specify -DASTCENC_INVARIANCE=OFF to enable additional optimizations. This has most benefit for AVX2 builds where we are able to enable use of the FMA instruction set extensions.

No intrinsics builds

All normal builds will use SIMD accelerated code paths using intrinsics, as all supported target architectures (x86 and arm64) guarantee SIMD availability. For development purposes it is possible to build an intrinsic-free build which uses no explicit SIMD acceleration (the compiler may still auto-vectorize).

To enable this binary variant add -DASTCENC_ISA_NONE=ON to the CMake command line when configuring. It is NOT recommended to use this for production; it is significantly slower than the vectorized SIMD builds.

Test builds

We support building unit tests. These use the googletest framework, which is pulled in though a git submodule. On first use, you must fetch the submodule dependency:

git submodule init
git submodule update

To build unit tests add -DASTCENC_UNITTEST=ON to the CMake command line when configuring.

To run unit tests use the CMake ctest utility from your build directory after you have built the tests.

cd build
ctest --verbose

Sanitizer builds

We support building with sanitizers on Linux and macOS when using Clang.

To build binaries with ASAN checking enabled add -DASTCENC_ASAN=ON to the CMake command line when configuring.

To build binaries with UBSAN checking enabled add -DASTCENC_UBSAN=ON to the CMake command line when configuring.

Android builds

Builds of the command line utility for Android are not officially supported, but can be a useful development build for testing on e.g. different Arm CPU microarchitectures.

The build script below shows one possible route to building the command line tool for Android. Once built the application can be pushed to e.g. /data/local/tmp and executed from an Android shell terminal over adb.

ANDROID_ABI=arm64-v8a
ANDROID_NDK=/work/tools/android/ndk/22.1.7171670

BUILD_TYPE=RelWithDebInfo

BUILD_DIR=build

mkdir -p ${BUILD_DIR}
cd ${BUILD_DIR}

cmake \
    -DCMAKE_INSTALL_PREFIX=./ \
    -DCMAKE_BUILD_TYPE=${BUILD_TYPE} \
    -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \
    -DANDROID_ABI=${ANDROID_ABI} \
    -DANDROID_ARM_NEON=ON \
    -DANDROID_PLATFORM=android-21 \
    -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \
    -DANDROID_TOOLCHAIN=clang \
    -DANDROID_STL=c++_static \
    -DARCH=aarch64 \
    -DASTCENC_ISA_NEON=ON \
    ..

make -j16

Packaging a release bundle

We support building a release bundle of all enabled binary configurations in the current CMake configuration using the package build target

Configure CMake with:

  • -DASTCENC_PACAKGE=<arch> to set the package architecture/variant name used to name the package archive (not set by default).
# Run a build and package build outputs in `./astcenc-<ver>-<os>-<arch>.<fmt>`
cd build
make package -j16

Windows packages will use the .zip format, other packages will use the .tar.gz format.

Integrating as a library into another project

The core codec of astcenc is built as a library, and so can be easily integrated into other projects using CMake. An example of the CMake integration and the codec API usage can be found in the ./Utils/Example directory in the repository. See the Example Readme for more details.


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