You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If a player dies and then respawns (can happen if telefragged by another player during spawning), they will become invisible, which is because the RenderStyle property of the player is being set to STYLE_NONE upon death.
A solution would be to reset the RenderStyle property to STYLE_NORMAL when the player respawns or do not change it at all. Going with the latter means the player's death states in DECORATE must be changed so two corpses don't show up briefly.
The text was updated successfully, but these errors were encountered:
This issues usually occurs when the map does not have the total amount of spawns for each player, I'm not sure if this issue have some related with some spam messages like player not found for x player
This happened a lot on WDI15 (Halls of Silence) because there weren't enough start points for all players. I don't know if this has been fixed in later versions of Bigpack, but any map that has too few start points can cause the invisible player bug.
If a player dies and then respawns (can happen if telefragged by another player during spawning), they will become invisible, which is because the RenderStyle property of the player is being set to STYLE_NONE upon death.
A solution would be to reset the RenderStyle property to STYLE_NORMAL when the player respawns or do not change it at all. Going with the latter means the player's death states in DECORATE must be changed so two corpses don't show up briefly.
The text was updated successfully, but these errors were encountered: