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Issues: AKMDM/Who-Dun-It-2
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If the murderer kills the last living innocent with any weapon besides knife, it counts as paranoia
bug
#58
opened Nov 18, 2016 by
AKMDM
Overhaul the current paranoia system to reduce obnoxious team killing
enhancement
#57
opened Nov 16, 2016 by
AKMDM
The murderer can win a round even if some innocents are still alive
bug
#54
opened Nov 14, 2016 by
AKMDM
Make "Puke Script 75" something global/universal for maps/decorations
enhancement
question
#52
opened Nov 14, 2016 by
AKMDM
Player names used in score screen go missing if client disconnects
bug
#44
opened Nov 7, 2016 by
AKMDM
Massive weapon desyncs; firing Crossbow and M1 Carbine with fists
bug
#43
opened Nov 7, 2016 by
AKMDM
Reduce bandwidth usage of global scripts & actors; reduce the amount of while loops
enhancement
#42
opened Nov 7, 2016 by
AKMDM
Improve the murderer selection method; some clients are never getting picked
bug
enhancement
#41
opened Nov 7, 2016 by
AKMDM
Player translations do not transfer properly to corpses upon death
bug
#37
opened Oct 31, 2016 by
AKMDM
Improve the current scoring system for the murderer
enhancement
question
#36
opened Oct 31, 2016 by
AKMDM
Merge latest versions of WDIEX, wdi_bigpack and wdi_touchup into this core
enhancement
#35
opened Oct 31, 2016 by
AKMDM
Improve the murderer's remote camera; video footage currently doesn't show on HUD
bug
enhancement
question
#34
opened Oct 31, 2016 by
AKMDM
Remove all Skulltag content from WhoDunIt core
duplicate
enhancement
#31
opened Oct 30, 2016 by
AKMDM
Abolish any use of the AltHUD, even if enabled?
enhancement
question
#30
opened Oct 30, 2016 by
AKMDM
Murderer's tracker script terminates randomly; markers disappear and never return
bug
#29
opened Oct 30, 2016 by
AKMDM
An innocent killed by a fake medkit opened by another innocent is treated as a teamkill
bug
#28
opened Oct 30, 2016 by
AKMDM
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