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index.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title>Spring: 1944</title>
<link>https://spring1944.github.io/</link>
<description>Recent content on Spring: 1944</description>
<generator>Hugo -- gohugo.io</generator>
<language>en-us</language>
<lastBuildDate>Sat, 26 Sep 2015 16:06:52 +0200</lastBuildDate>
<atom:link href="https://spring1944.github.io/index.xml" rel="self" type="application/rss+xml" />
<item>
<title>Operation Overlord (v2.0) Released!</title>
<link>https://spring1944.github.io/post/v2.0/</link>
<pubDate>Sat, 26 Sep 2015 16:06:52 +0200</pubDate>
<guid>https://spring1944.github.io/post/v2.0/</guid>
<description><p>Aaaand another one!</p>
<p>The Spring: 1944 team is overjoyed to bring you Spring: 1944 v2.0, Operation
Overlord!</p>
<p>This release includes all kinds of goodies, but the major features are two (!)
new factions: Japan and Italy. In addition, the naval game has been entirely
revamped — ships now have individually controllable/targetable turrets.</p>
<p>These days Spring lobbies will automatically download the game when you join
one of our hosts, so if you want to play, just grab Spring or Weblobby, join
the #s44 channel, and pop into one of our games.</p>
<p>Happy gaming, and hope to see you in #s44 :)</p>
<p>The S44 Team</p>
</description>
</item>
<item>
<title>Operation Neptune (v1.7) Released!</title>
<link>https://spring1944.github.io/post/v1.7/</link>
<pubDate>Tue, 30 Sep 2014 22:44:18 +0200</pubDate>
<guid>https://spring1944.github.io/post/v1.7/</guid>
<description><p>Evidently two releases in two months wore us out for a whole year :)</p>
<p>We (the S44 devs) are incredibly pleased to release Spring:1944 v1.7 “Operation
Neptune”.</p>
<p><img src="gbr-lcgm.jpg" alt="GBR LCGM" /></p>
<p>The main features in this release are a whole bunch of visual updates to our
ships, and a handful of new naval units — all of this through yuritch’s most
excellent work.</p>
<p>This release also includes a large number of bugfixes and updates for newer
Spring engine versions.</p>
<p>Have fun, see you on #s44 or the forums!</p>
<p>The Spring: 1944 Team</p>
</description>
</item>
<item>
<title>About S44</title>
<link>https://spring1944.github.io/about/</link>
<pubDate>Fri, 26 Sep 2014 00:00:00 +0000</pubDate>
<guid>https://spring1944.github.io/about/</guid>
<description>
<p>Spring: 1944 is an open source Real Time Strategy game set in the final year of
WWII. Think of it like a cross between Company of Heroes and Supreme Commander,
as designed by someone who played neither.</p>
<h3 id="history:6083a88ee3411b0d17ce02d738f69d47">History</h3>
<p>Originally begun in 2002 as a single-unit modification for Total Annihilation
called Axis &amp; Allies TA, the game has since grown well beyond its original
plans. The mod was completed in August of 2005, with the main dev at that point
(M_26_7 / SpikedHelmet) deciding it was time to move on. Not long after, an
early version of the Spring engine was released — an engine designed to run
content from Total Annihilation, and Axis &amp; Allies TA was soon ported by a fan,
and then by FLOZi in November of 2005. The port was then released in December
2006 with a few bits of new content (mostly infantry models) and updated game
play elements.</p>
<p>After that release, AATA was reborn as Spring: 1944 – a complete re-build from
scratch, using all-new content and a new design philosophy. While our release
schedule has been a tad on the erratic side, work has been progressing
continuously ever since 2006, with published builds going out approximately
once or twice a year. The game reached a nearly completed state between
2010-2011, and most of the work since that point has focused on balance,
a handful of new gameplay mechanics, cleaning up the game’s internals and
smoothing out the experience for new players.</p>
</description>
</item>
</channel>
</rss>