1212import numbers
1313import numpy as np
1414
15- from manimlib .constants import DEFAULT_MOBJECT_TO_EDGE_BUFFER
16- from manimlib .constants import DEFAULT_MOBJECT_TO_MOBJECT_BUFFER
15+ from manimlib .constants import DEFAULT_MOBJECT_TO_EDGE_BUFF
16+ from manimlib .constants import DEFAULT_MOBJECT_TO_MOBJECT_BUFF
1717from manimlib .constants import DOWN , IN , LEFT , ORIGIN , OUT , RIGHT , UP
1818from manimlib .constants import FRAME_X_RADIUS , FRAME_Y_RADIUS
1919from manimlib .constants import MED_SMALL_BUFF
@@ -1055,7 +1055,7 @@ def center(self) -> Self:
10551055 def align_on_border (
10561056 self ,
10571057 direction : Vect3 ,
1058- buff : float = DEFAULT_MOBJECT_TO_EDGE_BUFFER
1058+ buff : float = DEFAULT_MOBJECT_TO_EDGE_BUFF
10591059 ) -> Self :
10601060 """
10611061 Direction just needs to be a vector pointing towards side or
@@ -1071,22 +1071,22 @@ def align_on_border(
10711071 def to_corner (
10721072 self ,
10731073 corner : Vect3 = LEFT + DOWN ,
1074- buff : float = DEFAULT_MOBJECT_TO_EDGE_BUFFER
1074+ buff : float = DEFAULT_MOBJECT_TO_EDGE_BUFF
10751075 ) -> Self :
10761076 return self .align_on_border (corner , buff )
10771077
10781078 def to_edge (
10791079 self ,
10801080 edge : Vect3 = LEFT ,
1081- buff : float = DEFAULT_MOBJECT_TO_EDGE_BUFFER
1081+ buff : float = DEFAULT_MOBJECT_TO_EDGE_BUFF
10821082 ) -> Self :
10831083 return self .align_on_border (edge , buff )
10841084
10851085 def next_to (
10861086 self ,
10871087 mobject_or_point : Mobject | Vect3 ,
10881088 direction : Vect3 = RIGHT ,
1089- buff : float = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER ,
1089+ buff : float = DEFAULT_MOBJECT_TO_MOBJECT_BUFF ,
10901090 aligned_edge : Vect3 = ORIGIN ,
10911091 submobject_to_align : Mobject | None = None ,
10921092 index_of_submobject_to_align : int | slice | None = None ,
@@ -1117,7 +1117,7 @@ def shift_onto_screen(self, **kwargs) -> Self:
11171117 space_lengths = [FRAME_X_RADIUS , FRAME_Y_RADIUS ]
11181118 for vect in UP , DOWN , LEFT , RIGHT :
11191119 dim = np .argmax (np .abs (vect ))
1120- buff = kwargs .get ("buff" , DEFAULT_MOBJECT_TO_EDGE_BUFFER )
1120+ buff = kwargs .get ("buff" , DEFAULT_MOBJECT_TO_EDGE_BUFF )
11211121 max_val = space_lengths [dim ] - buff
11221122 edge_center = self .get_edge_center (vect )
11231123 if np .dot (edge_center , vect ) > max_val :
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