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yuv.h
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yuv.h
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/* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NVPIPE_YUV_H
#define NVPIPE_YUV_H
#include <stdbool.h>
#include <cuda_runtime_api.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef cudaError_t (fut_fqn_submit)(void* obj, const CUdeviceptr src,
uint32_t width, uint32_t height,
uint32_t widthUser, uint32_t heightUser,
CUdeviceptr dst, unsigned pitch);
typedef cudaError_t (fut_fqn_sync)(void*);
typedef cudaStream_t (fut_fqn_stream)(const void*);
typedef void (fut_fqn_destroy)(void*);
/** Future abstraction for data reorganization/conversion.
* Usage:
* 1. create the future via some creation function
* 2. submit() its workload. similar to 'execute' in a vis pipeline.
* 3. use 'strm' to enqueue your own post-workload GPU work
* 4. sync() when you need the result.
* 5. goto 2 to have it reorganize another frame.
* 6. destroy(self) when you are done to clean everything up. */
typedef struct cu_convert_future {
/** Converts a WIDTHxHEIGHT image between nv12 and RGB[A] formats.
* NV12 organization is WxH bytes of the Y channel, followed by 2*(W/2xH/2)
* bytes of the interleaved U and V channels.
* @param obj future you are submitting this into
* @param src the nv12 or RGB[A] data you wish to convert
* @param width the width of the input and output image
* @param height the height of the input and output image
* @param pitch the pitch for nv12 memory. RGB[A] memory is unpitched!
* @param dst the output buffer. */
fut_fqn_submit* submit;
/** Synchronize the stream used to submit work. You must call this before
* using the 'dst' output of submit().
* This is just cuStreamSynchronize. You could submit() multiple frames
* before sync()ing, if desired. */
fut_fqn_sync* sync;
/** Clean up internal resources. */
fut_fqn_destroy* destroy;
/** The stream work will be submitted under. */
cudaStream_t strm;
} nv_fut_t;
/** a future that reorganizes RGB[A] data into nv12 data.
* @param components the number of components: 3 or 4. */
nv_fut_t* rgb2nv12(uint32_t components);
/** a future that reorganizes nv12 data into RGB[A] data. */
nv_fut_t* nv122rgb(uint32_t components);
#ifdef __cplusplus
}
#endif
#endif