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If it's a large file, it will load the entire thing and then play it, which would take more time-- We currently don't stream the audio, which would reduce loading time and memory usage. There'd have to be some thought about how the API would change to accommodate streaming, but I'm open to suggestions.
Beyond streaming there's always a chance we could speed things up in another way, like by offering non-Direct Sound windows audio.
I think the memory usage is stable and it's taking a long time to play, about 15 seconds.
WAV plays instantly.
I'm using Windows 10, mp3 file size 3,4MB
(Sorry my english)
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