Releases: 07th-mod/higurashi-console-arcs
Console Voice and Graphics Patch v10.1.2
Install/Update Instructions
Please use our installer to install the mod automatically.
We don't recommend it, but you can also install manually using the manual install instructions.
Changes
Added Features
- Add "Experimental 4:3 Aspect Ratio" option, see 07th-mod/higurashi-assembly#105
- This adds an option which runs the game in 4:3 resolution for use on monitors with 4:3 resolution (or less than 16:9 aspect)
Console Voice and Graphics Patch v10.1.1
Release Summary
This update contains some updates to the Console Arcs scripts, but also a number of fixes/features from the main Higurashi chapters.
There isn't any 'new' content in this release, just bug and performance improvements.
We recommend using the installer to handle installing and upgrading the mod.
Changelog Summary (Important Changes Only)
Console Specific Fixes
- Add Japanese translation for retrospective
- Various small fixes to 42 script files
- Fix one instance of lipsync not working in Hajisarashi 7d92a87
- Fix carret clearing a short time after text is cleared instead of simultaneously (this might apply to other arcs too in certain cases, but mostly console)
Fixes applicable to all chapters [2022-12-22]
- See 07th-mod/higurashi-assembly#99
- Fix sliders appearing at 100% the first time you launch the game
- Fix chapter choice button responsiveness and fade out
- Fix artifact when sprites changed during lipsync animation
- If you changed to OG or Mangagamer sprites when lipsync animation is playing, it would be replaced with a squashed console sprite instead of the OG or Mangagamer sprites
- Console specific applied to chapter selection menu: ec4c8af
Linux Specific
- [Linux with Proton or Wine] Fix video playback under Proton/Wine (Untested on Console, let us know if this works)
- [Linux] Fix Linux Gnome/Windowed Mode Crash issue
Bug Fixes
- Many miscellaneous bug fixes including stuck sprite fix
Lipsync Changes
- Improve Performance when Lipsync Enabled / Add sprite caching
- Use computed lipsync instead of lipsync spectrum files
Added or Improved Features
- Improve mod menu usability and text descriptions
- Add "Currently Playing BGM" information display to right-click menu
- Add script compile status indicator, improve compiled script detection, and tell user when scripts fail to compile
Full Changelog
Click here to view full changelog - some changes might not apply to Console Arcs.
Changelog Nov 6-18 2022
- Fix Linux Gnome Crash Issue affecting Chapters 1-6:
- Show the current BGM name and other BGM info on right-click menu: 07th-mod/higurashi-assembly#92
Changes for all chapters September 22 2022
- [Translations] Add localization .json file 07th-mod/higurashi-assembly#79
- [Translations] Improve script change/recompile detection 07th-mod/higurashi-assembly#85 07th-mod/higurashi-assembly#86
- [Linux/General] Fix various "open game folder" buttons on Linux, and add more buttons 07th-mod/higurashi-assembly#83
- Allow any lipsync variant (the
_0
,_1
,_2
sprite variants) for OG and MangaGamer sprites (but prefer specified variant) - Add better indicators when changing volume, and play the last played voice file instead of a default voice file
- [OG Mode] Disable character rotation in 4:3 mode to avoid artifacting 07th-mod/higurashi-assembly#72
- [OG Mode] Move characters inwards if they are on the edge of the screen 07th-mod/higurashi-rei#10
Changes for chapters 1-8
- Add lipsync without spectrum file 07th-mod/higurashi-assembly#62
- Add lipsync sprite caching 07th-mod/higurashi-assembly#66
- [Linux Proton/Wine] Play .ogv file if .mp4 file missing on Windows (and Proton/Wine) 07th-mod/higurashi-rei#6 07th-mod/higurashi-assembly#86
- [OG Mode] Fix offset choice button text in 4:3 mode 07th-mod/higurashi-assembly#65 (comment)
Changelog Summary August 24 2022
Change Summary
- Apply some fixes for ADV mode, when you are in a forced-NVL mode section:
- Bugs when you switch presets while in a forced-NVL section
- Bugs when you return to Title in a forced-NVL section (under certain conditions)
- Added a warning in the mod menu, so you know if you're in a forced-NVL section
- Update in-game BGM/SE Descriptions to match wiki
- Fix duplicate mod options shown the first time the game starts (may only affect certain chapters)
- Various minor bug fixes
Changes which only fix problems in Answer arcs (ch5-8)
- Add possible fix for stuck sprite (Issue #37)
- Please let us know if you still encounter the stuck sprite issue after this update!
Important Changes
- Add possible fix for stuck sprite issue #37
NVL in ADV Mode Bug Fixes/Changes
- Fix Console preset not being recognized in a NVL_in_ADV region
- Fix switching to Console preset while in NVL_in_ADV section
- Add warning when in NVL_in_ADV section, improve descriptions
- Fix unexpected NVL in ADV mode bug when returning to title while in a forced-NVL section, then starting a new chapter which starts in ADV mode
- Also see 07th-mod/higurashi-rei#2 (comment)
BGM/SE Changes
- Add button to open the BGM/SE FAQ
- Update BGM/SE descriptions, and make them redirect to the BGM/SE FAQ
- Also see 07th-mod/meakashi#79
Added Features
- Add warning about lipsync option having no effect if not using console graphics
- Add extra logging for stuck sprite issue
- Display script compile status popup after scripts are compiled, or fail to compile
Bug Fixes
- Fix level0 corrupted error on game log
- Fix duplicate mod options shown the first time the game starts, and exceptions printed to game log
- This bug might only occur on Matsuribayashi
- Fix "game startup failed" warning preventing game recovering, if game was just taking a long time to startup
- Fix crash when GetPixels called on zero size texture
- Fix game reset when window settings not defined in
init.txt
- Fix Mangagamer preset option shown even if mangagamer sprites unavailable
Known issues not fixed in this update
- When playing with the 4:3 window (OG/Ryukishi mode), if a game choice appears, the choice text will be offset to one side instead of being centered. Note that only certain chapters have choices in them, don't be worried if you see no choices while playing a chapter.
- Some backgrounds are still not replaced in OG mode in ch.7 and ch.8
Changes From October 31st 2021
Changelog (Summary)
- Updated mod menu to be user friendly
- added tabs for different categories of options
- added a custom preset rather than the old system of modifying existing presets
- give more flexibility in options / make options independent of each other
- Applied a fix for certain cases of the stuck sprite bug related to lipsync
- Fix a crash if you toggle art style options too many times without advancing the text
- Fix the "Skip CGs" option not working in some cases
- Apply fixes for OG/Ryukishi mode
- Fix sprite positions not matching original game when there are 3 sprites on the screen at once
- Fix zoomed in sprites not being cropped
- Fix lipsync when using Console sprites in Ryukishi mode (4:3 mode)
You should only perform an update if you want one of these fixes. If the game already works fine for you, don't update it.
Known issues not fixed in this update
- When playing with the 4:3 window (OG/Ryukishi mode), if a game choice appears, the choice text will be offset to one side instead of being centered. Note that only certain chapters have choices in them, don't be worried if you see no choices whil...
Console Arcs v10.0.0 Patch
Which .zip
file should I download?
Download the ConsoleArcs.Voice.and.Graphics.Patch.zip
.
In short, we are changing some things on our backend, and to make sure the links don't break, this particular release will have two .zip
files, which are both the same file. The next release will only have one zip file.
Changes
The latest Console Arcs release adds the long-awaited English translation of Kotohogushi!
This arc is intended for people who have read Matsuribayashi and Miotsukushi Omote/PS2. This release also includes a small piece of bonus content for people who have read everything, under the Epilogue section.
At this point every arc that was planned to be included in the Console Arcs project been released, so I'm proud to say the project is officially complete. There will still be some minor releases for typos and other bug fixes of course, and there are a couple enhancements I'd still like to add, but this is the big sendoff so I hope you all enjoy it.
At this point if you want more Higurashi content, you'll have to pester MangaGamer to release the Rei and Hou arcs.
Changelog
- English translation of Kotohogushi released
- Epilogue added, including two last fragments, the Miotsukushi cast party (both PS3 and Switch versions) and a final retrospective
- Various TL and typo fixes in Omote and Kageboushi
- Fixed Arakawa's nametag color in Miotsukushi Ura
Manual Upgrade Instructions
We recommend using the installer to handle installing and upgrading the mod. However, if you're manually upgrading from release v9.1.0
, you'll need to update the following archives:
- Patch
- Graphics Patch
- BGM
- Voices
You can find the archives on the manual install page of our wiki
Console Arcs v9.1.0 Patch
New console arcs release has no new content (sorry to disappoint!), but it includes a bunch of text fixes in all arcs, especially Hajisarashi and Kageboushi. Thanks everyone pointing out issues!
Kotohogushi soon™
Changelog
- Translation/spelling/grammar fixes in Taraimawashi, Tsukiotoshi, Yoigioshi, Someutsushi, Kageboushi, Tokihogushi, Ura, Omote, MioPS2, Connecting Fragments, Hajisarashi
Console Arcs v9.0.0 Patch
The latest console arcs release adds a playable English translation for Hajisarashi. This is the dumb, fun fanservice arc. It's based on a short story that Ryukishi wrote. It should be read after completing Ch 8 Matsuribayashi, and it's technically a prequel to Saikoroshi so you may want to read that one first.
Kotohogushi is the next arc in the works, and there's a small bit of bonus content that'll come with it. Once that's done, the console arcs project will finally be complete.
Changelog
- PC port/translation of Hajisarashi
- Significant translation and typo fixes in many earlier arcs, especially Miotsukushi Omote/Ura (thanks everyone submitting fixes!)
Console Arcs v8.1.0 Patch
This took way longer than expected, but here's the long awaited release of Miotsukushi PS2! There were a lot of unique challenges in being able to support both versions of this arc, but hopefully everything works properly.
If you're confused about what this arc is, there's now a Miotsukushi FAQ
Changelog
- Implemented Miotsukushi PS2, using the same script files as Omote to minimize duplication of lines
- Significant translation and typo fixes in all arcs (thanks everyone who submitted fixes!)
- When choices are disabled, the system will now display in text which choice was automatically chosen
- The Onigari-no-Ryuuou tip has been removed from both versions of Miotsukushi. You can read the official version in Matsuribayashi.
Console Arcs v8.0.0 Patch
It's been a long time, but we finally have a new release! This includes the Connecting Fragments and Miotsukushi Ura.
This is the conclusion to the Advanced Story sequence, so make sure you've read Someutsushi, Kageboushi, and Tokihogushi beforehand. And the fragments should be read before Ura. The fragments don't quite work the same way they do in Matsuri, so just read them in the order they're listed in the menu.
Changelog
- Connecting Fragments English translated
- Miotsukushi Ura English translated
- Translation fixes in Taraimawashi, Tsukiotoshi, and Someutsushi
- Various typo fixes in all chapters
- Fixed the issue with the text box opacity being set wrong
- Chapter description screens have been updated to reflect the new flowchart
- Scenes in Omote identical to scenes in Matsuribayashi now synced to use the official TL from Matsuri
- Nagisa is now the face of Tokihogushi on the chapter select screen (don't be confused!)
- Okonogi now has MangaGamer sprites
- Several characters have more expressions in MG sprites because they could be pulled from Matsuribayashi
- OG sprites with weird aliasing replaced with better quality rips
- Eye effects replaced with 1080p versions
- Rainy outdoor scenes in Kage/Toki now use the blue tinted filter so the sprites blend in better
Console Arcs v7.0.3 Patch
The May 10th console arcs release introduced a game breaking bug in Miotsukushi Omote. If you've installed in the past week, please update to the latest version to make sure you get this fix.
Changelog
- Fix game freezing while prompting a choice in Omote
Console Arcs v7.0.2 Patch
New feature across all arcs containing bad ends. When you start the arc you'll get a prompt that allows you to enable/disable choices and choose to highlight correct answers. Now people who want an experience closer to the vanilla PC game can have that, and people who want to be sure they do the good/bads end first can easily figure out which choice is which.
Lots of spelling/translation fixes for the console arcs too, because it's been a while since the last release.
And get hype for Matsuribayashi, it's just around the corner!
Changelog
- Overhaul choice implementation
- Lots of translation fixes in Someutsushi
- Various typo fixes in Yoigoshi, Tsukiotoshi, and Omote
- Taraimawashi is now "Passing Blame" and Someutsushi is now "Stain Passing" on the intro screens
Console Arcs v7.0.1 Patch
Very small release to fix an issue with the tips. If you haven't made it far enough in Mio to see these tips, consider doing an update from the installer.
Changelog
- Fixes an issue that caused tips 2 and 3 in Miotsukushi Omote to get prompted out of order
- Various typo fixes in Omote